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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Cyber Front ramping up for Cross Blood Labyrinth Infinity launch

Out in a couple of weeks in Japan, Cross Blood (official site), is a hemoglobin-based RPG (don't get to say that very often) with the type of blood-mix determining the character you create in this highly-customisable RPG.


Cross Blood does look very static, with the Vita's touchscreens used to control the action in this update and expansion to a PC game. Hopefully there's a bit more action than seen in the video, but the chances of a western outing are remote. Developer Experience also worked on Demon Gaze, so hopefully this will generate some interest.  

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Currently playing on my Vita/PS3/PS4/PS5


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