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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Wondering what the heck Tiger and Bunny is all about?

The PSP game just got a modestly decent score in Famitsu, but the name wasn't familiar to me and I passed over it. Then I see a random tweet reviewing a Blu-ray of the very same title. Interesting, it turns out to be all about heroes, sponsored robots, fighting and racing, which should be right up most gamer's streets.

Actually, that sponsored robots thing triggered a faded memory and I have written about this before, last summer. It looks like the game would translate pretty well but I doubt Namco are all that bothered, unless it gets monster sales on release. Anyway, this review explains the source anime very neatly.



And this video shows off the game pretty well, with over 10 minutes of action.

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Currently playing on my Vita/PS3/PS4/PS5


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