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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Western One Piece Pirate Warriors trailer, August release, but not the Vita version

Namco Bandai is bringing the potentially massive hit from Tecmo Koei to Europe in August, not bad considering the game is out in Japan this week. There's a trailer, even a limited edition with a neat Luffy figurine. The only problem is there's no sign of the Vita version, has Namco really given up on the Vita in Europe already?




While I now own a PS3 to enjoy that version, a little freedom of choice here might be a good thing. Namco hasn't released a Vita game in a year now, would be good to know if they officially don't give a crap rather than leave good games hanging.

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Currently playing on my Vita/PS3/PS4/PS5


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