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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Today's PlayStation Mobile releases, Snake, Quiet, Please! and nekomimimusumega

The latest batch of games to appear on PSM are certainly an odd mix. First up is Snake from Carrot Creations, for just 79p, one of the first games I ever played on any computer and this version looks barely evolved from that eight-bit version.

Quiet, Please! from Nostatic is an adventure game that looks a little more modern, but not much, with a Skooldaze or Little Computer People kind of feel to it as our heroine just wants some peace and quiet in this noisy, modern world.

Finally, nekomimimusumega (just part of the name) is some truly mad Japanese game about fish and cats, and jumping. £1.99 its probably the best of the bunch, but I'll try and find some video before making a decision on that one.


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Currently playing on my Vita/PS3/PS4/PS5


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