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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Terraria brings some digging fun to the Vita

If I read this right, Terraria is basically Minecraft in 2D, with lots of resources to collect and turn into your own little kingdom. Combining mining, woodcraft and some horticulture, you can craft a world to your own design and then beat up some monsters in it.

Already available on PC through Steam, this looks like a great creation (or destruction) tool depending on how you look at it, packed with quirks and pets to add to the ad hoc creationism. Having just moaned about the indie games coming to Vita, perhaps Sony is getting more developers on board than I'd thought.

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Currently playing on my Vita/PS3/PS4/PS5


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