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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

One-third of Vita game sales are digital claims Sony

Wow, as part of a big IGN interview, which revealed The Walking Dead on Vita to the world, Sony's PlayStation Director of Product Planning and Platform Software Innovation (which is the biggest job title ever) Don Mesa also mentioned that 1/3 of Vita sales are from digital downloads.

Now I guess that varies by game and type (lets face it lots of Vita games ARE download-only, and he could be fudging the numbers with PSM, PSOne and so on) but if you could boost the pretty shoddy physical game sales by a third you might get numbers approaching respectability.

He's also talking about 100 games for the Vita this year, most of those seem to be indie titles (just look at the ratio of indie news to major developer stories on these pages). But its good to know a few major titles are awaiting their reveal.


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