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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Hot Shots Golf monster putt update adds new modes features

One of the Vita's launch games and more popular titles (around 180,000 sales in Japan and rising thanks to the patch landing over there, which saw it rocket back into the Top 20) has got a major near-500MB patch that adds new features to the already pretty chunky game.

The patch is live in the States, will check for Europe (oh, it came out here last week). V1.05 looks like a sterling effort from developer Clap Hanz and offers:

- Turn-Based Challenge Mode
- 4-Player Stroke Mode multiplayer rooms
- Game Balance Adjustments
- New Visual Lobby “Elite Lounge 2″ available
- Additional Items
- Adjustments to the item acquisition method
- Real Tournament award specifications have changed

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Currently playing on my Vita/PS3/PS4/PS5


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