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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Big Sky Infinity gets a big, free, enemy-packed upgrade

If you were getting tired of procedurally generated shooter BSI, there's a new update out for the Vita and PS3 Cross-Buy game to keep things rocking on a little longer. With new enemies, bosses and other content, its a must have for the 200,000+ gamers who've tried it our already.



Read more about it on the VooFoo site, features include:

  • 3 new bosses – Giant Crab Boss, Meteor Ship Boss and Scrapyard Boss 
  • 2 new enemies – Trailer and Fogger 
  • 6 new black hole enemies – Vikings, Ninjas, Zombies, Pirates, Ghosts and Chaos 
  • 4 new events – Parallel Cascade, Laser Levels, Portals and Minefield

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Currently playing on my Vita/PS3/PS4/PS5


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