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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Big developer news: Unity Engine finally heads to PS Vita

The popular indie-favorite developer system, Unity 3D Engine is finally headed to the PS Vita (and PS4 and Gaikai). Many iOS and PC hits were developed with Unity and it has a huge user base among the developer fraternity. The only bad news is there won't be anything to play with for a few months, with the publishing switch not likely to be thrown until Autumn.


Deadtrigger from Madfinger is a good example of what Unity is capable of and the likes of Temple Run 2 and many other mobile hits were made with it. The prospect of the cream of mobile games available with proper controls is worth a pleasant thought or two.

Quite why Sony didn't get Unity on board earlier, given their claims of indie-friendliness is worth wondering? But this does mean Vita could be in for a spectacular second half to the year, if the right games and developers take an interest.

Currently playing on my Vita/PS3/PS4/PS5


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