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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Big developer news: Unity Engine finally heads to PS Vita

The popular indie-favorite developer system, Unity 3D Engine is finally headed to the PS Vita (and PS4 and Gaikai). Many iOS and PC hits were developed with Unity and it has a huge user base among the developer fraternity. The only bad news is there won't be anything to play with for a few months, with the publishing switch not likely to be thrown until Autumn.


Deadtrigger from Madfinger is a good example of what Unity is capable of and the likes of Temple Run 2 and many other mobile hits were made with it. The prospect of the cream of mobile games available with proper controls is worth a pleasant thought or two.

Quite why Sony didn't get Unity on board earlier, given their claims of indie-friendliness is worth wondering? But this does mean Vita could be in for a spectacular second half to the year, if the right games and developers take an interest.

Currently playing on my Vita/PS3/PS4/PS5


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