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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Assassin's Creed Phoenix Rising's non-stealthy reveal on the Vita?

Ubisoft has promised more games for the Vita and it makes sense having built an AC engine for it that another game would be forthcoming. This time we seem to have a distinct break between the officially announced Black Flag for consoles, with the mysterious Phoenix Rising seeming to be its own game.


Several leaks from Ubisoft like the image above and short-lived store listings, suggest this is for the Vita and looks to further pit the entities Abstergo and Erudito against each other. What era it'll be set in and who the hero(ine) will be remain very much up in the air.

Phoenixes have appeared in Egyptian, Greek and Oriental mythologies which doesn't narrow it down much. The chances of you getting to stab Dumbledore in the beard also seem pretty remote.

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Currently playing on my Vita/PS3/PS4/PS5


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