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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

This week's free PSM is game is Aqua Kitty

The feline-themed Defender clone is your free PlayStation Mobile title of the week for PS Vita and Android users. Love this game!

  • Fast paced horizontally scrolling looping underwater levels.
  • Branching map progression of levels.
  • Varying sea depths per level that affect gameplay.
  • A dual firing submarine with a rechargeable secondary weapon that needs to manage carefully (upgrades through the game).
  • A variety of mechanical enemies to encounter each with differing behaviours.
  • Chain kill combo system allowing the more skilled player to maximise score.
  • Depth based power-up system that gives partial control on the type and location of the power-ups created (allowing tactical advantage).
  • Hand drawn 16-bit era styled pixel art graphics.
  • Awesome chiptune music for each world taking inspiration from the best of the C64 and Amiga days.


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Currently playing on my Vita/PS3/PS4/PS5


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