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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Soul Sacrifice, write the theme tune, sing the theme tune

A musical interlude on the blog as Sony throws out a quick look at the making of the Soul Sacrifice soundtrack. While it is very accomplished piece of composition, it is rather generic soundtrack stuff, all rising inspiring chords, dashing mournful tones and crashy-bashy bits (yep, I know nothing about music).



Composed by Yasunori Mitsuda and Wataru Hokoyama, and recorded at Skywalker Sound, perhaps it would be better with more screaming torment and actual souls being rendered, but hey, it'll help set the tone and comes as part of the pre-order goodies.

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