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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Guerilla Cambridge talks Killzone Mercenary

In a PS blog interview, developer Piers Jackson, highlights the plot, mechanics and some of the grunt they managed to get out of the Vita when transferring over the core technology from the PS3 edition of Killzone 3.


Key to those worried about a short experience, is this nugget:
We have nine single player missions. On average, on a first-time play-through, they’ll take between 40 minutes and an hour each to complete. So, it’s a lengthy game. It’s got a full narrative too – every mission brief is set up as a full story.
On the whole, the proper development time should see this game safely at the high end of the Vita's most-wanted list. While the CoD team did their best in a few months, it proves that nothing beats proper preparation and planning.

Currently playing on my Vita/PS3/PS4/PS5


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