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June Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by making the Blu-ray an accessory (like the PS5 Slim).  I prefer the idea of a dedicated dock on the PS6 that connects the next Portable to your entire PSN library, and they'd better make it work as an extra controller, but I'm sure there are practical benefits to the extra drive.   That should also boost sales of PS4 and PS5 physical games, especially on the second-hand market, as folk...

Guerilla Cambridge talks Killzone Mercenary

In a PS blog interview, developer Piers Jackson, highlights the plot, mechanics and some of the grunt they managed to get out of the Vita when transferring over the core technology from the PS3 edition of Killzone 3.


Key to those worried about a short experience, is this nugget:
We have nine single player missions. On average, on a first-time play-through, they’ll take between 40 minutes and an hour each to complete. So, it’s a lengthy game. It’s got a full narrative too – every mission brief is set up as a full story.
On the whole, the proper development time should see this game safely at the high end of the Vita's most-wanted list. While the CoD team did their best in a few months, it proves that nothing beats proper preparation and planning.

Currently playing on my Vita/PS3/PS4/PS5


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