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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Guerilla Cambridge talks Killzone Mercenary

In a PS blog interview, developer Piers Jackson, highlights the plot, mechanics and some of the grunt they managed to get out of the Vita when transferring over the core technology from the PS3 edition of Killzone 3.


Key to those worried about a short experience, is this nugget:
We have nine single player missions. On average, on a first-time play-through, they’ll take between 40 minutes and an hour each to complete. So, it’s a lengthy game. It’s got a full narrative too – every mission brief is set up as a full story.
On the whole, the proper development time should see this game safely at the high end of the Vita's most-wanted list. While the CoD team did their best in a few months, it proves that nothing beats proper preparation and planning.

Currently playing on my Vita/PS3/PS4/PS5


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