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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Velocity Ultra for Vita unveiled by FuturLab

After the rather innocuous reveal before Christmas, here's the real deal with an all Vita-version of the awesome retro-evolved shooter in action. Adding trophies and improved visuals, what's not to like? The fan powered flight site has updated with some new art and a link to the PSN blog, which spills the early beans.

The game will be out soon, but there's no firm date, with the game in pre-alpha right now and all the visuals being given an overhaul. When released, it'll give everyone a whole new reason to race through the missions all over again, with touch controls hopefully helping out on those teleport and extra controls.


More before and after images on both the EU PSN blog and the US one, so I guess a matched release is likely. For the longer term, a questionnaire is up asking what we'd like to see in a proper sequel.


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