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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Killzone Mercenary featured in magazines next month

Looks like a storm of Killzone information is coming our way as a Polish magazine out this week has a cover and several pages of information on the game. The takeaway from the rough translations is that the game is basically a version 1.1 of Killzone 3 with all the good and bad things that entails for fans.


Hopefully some English language magazines (how quaint) or sites will have more information soon. UPDATE: The press packs and other info will be out on 31 January, watch the skies!

- The engine is nearly a 1:1 match for the PS3 version
- New tricks added to the engine to play to the Vita's strengths
- Game is gorgeous, with clear and crisp textures, large draw distances
- Character models and animation are awesome
- Stable FPS even when the screen is busy
- Looking better than Uncharted


Comments

  1. That's very interesting and I hope we see soon some video footage.

    ReplyDelete

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