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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Gun Commando storming to PlayStation Mobile

Hot on the heels of eight-bit nostalgia fest, Life of Pixel comes Gun Commando. This upcoming PSM title from Ripstone and Green Hill has players re-living the classic early PC FPS titles that came out in herds after the success of Wolfenstein and Doom.


With the world invaded by aliens, you’re the only person that stands in their way. Shoot, run and dodge bullets in a frantic and fictional game world that’s packed full of devastating weapons.


Your goal is simple: kill every last one of them! Phil Gaskell, Creative Director and Co-Founder at Ripstone, notes "Fans of old school shooters are going to love Gun Commando. The team at Green Hill have really captured the nostalgia of early first-person shooters and cleverly combined it with slick controls on smartphones, and amazing production values thanks to comic-book artist Romano Molenaar."



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Currently playing on my Vita/PS3/PS4/PS5


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