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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sales up in Japan despite no new games

Hmm, the latest Japanese games and hardware charts are out and despite no new big-name Vita games for a couple of weeks, sales, which were holding steady around 11,000, are now up to 14,500. Is this just a holiday sales thing, or is the Vita finally turning itself around? While that's still far from what it needs to be selling (about 10 times as much), there does seem to be a bit of a shift in momentum.



The PSP managed to sell 33,000 units which is far from shabby, I wonder how much longer Sony will keep up production when it needs to sell the Vita? However, with games developers rightfully focusing on the PSP with the likes of Sega's Shining Ark on the way and Marvelous' Misteria British Detective, Sony can't really cull it yet.

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Currently playing on my Vita/PS3/PS4/PS5


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