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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review: Bullion Blitz

I'd never heard of this until it dropped on the PSM store as a freebie from Heavy Spectrum. And I wouldn't rate it as much of a puzzle game apart from two small features that make it rather compelling. First is the music, which sounds rather heisty and Oceans 11, the second is the lack of a time limit which means you can think about your moves.

The game is free, with one mode to play, and you can pay to play a couple of others, but I'll stick with the free game for now. Bullion Blitz is pretty simple, you have three colours, silver worth $10 a square, gold worth $20 and purple world $30. Squares are formed randomly at the start of a level, so you can have lots of individual squares, some lines, columns or larger squares, which multiples the value when you tap to eradicate them.


Your job is construct the largest squares of the more valuable colours possible in a kind-of Kerplunk-style manner by tapping the right squares, rows or columns, to create larger volume blocks of colour. This is aided by some bonus drops that can move things left or right, change colours or break the blocks into their individual component squares, allowing you to reform the board.

Each round, the target score moves higher, so you need to think ahead, which is where the lack of a time limit comes in handy. Luck plays a small part, but if you think hard enough, you can usually plot your way to success. The other game modes add new elements and dynamics, but the free game is just a great little diversion as it is.


Price: Free (PSN, pay for extra modes)
Score: 7/10
Progress: Who wants to be a quarter of a millionaire? (Me!)
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Currently playing on my Vita/PS3/PS4/PS5


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