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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Just in case you were worried Soul Sacrifice was all demons

There is some concern that Sony's Soul Sacrifice is too gloomy and morbid to sell well in Japan where Monster Hunter's jolly hockeysticks graphics rule the roost. That ignores all the grim as a team wreck anime they love and the fact the Keiji Inafune knows his stuff.

So, we have some art among a new batch of images released to lighten the tone, sex things up a little and show the more human side of the game. All the recent gameplay from the demo looks pretty hot and visuals like this suggest a well-rounded back story to drag the game along by intestines.


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Currently playing on my Vita/PS3/PS4/PS5


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