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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Firmware 2.01 now out, mandatory download

PS Vita firmware 2.00 brought a hefty bunch of changes to the system, and there were always going to be quirks, so here comes 2.01 to fix any late-braking bugs. Remember that the YouTube app is also now up to version 2.0.

I was just clearing out some older games, which was taking so long that I thought the Vita had crashed. I hope that version 2.1 speeds up file deletion, I don't like twiddling my thumbs when trying to clear up some space. Anything else you want to see in future versions?

Another odd thing they can fix, I got a group message from Sony, inviting me to join the PlayStation YouTube channel, and what does it do? Go and launch the web browser, instead of the app. How inane is that? Sony needs to tie up its apps better too.

And the thing the Vita needs most of all, a decent set of startup tones and an animation of some kind, even if only done on cold boot-up.

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Currently playing on my Vita/PS3/PS4/PS5


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