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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

High quality video of Black Ops Declassified on Vita

With the first reviews in the gutter, commenters up in arms, and the price too high by any reasonable standard, I'm guessing many of us are waiting for a better look at Activision's portable shooter. This could be that look (ramp it up to full HD), but take the opinions voiced (although they sound solid enough) with a the usual grain of salt.



I'm still battling through Assassin's Creed III Liberation to worry about this right now, and might just wait until its cheap, but it doesn't look or play as bad as the reviews sound. My main fear is now that Nihilistic has gone mobile, we won't see any extra DLC for Declassified which would help keep gamers coming back and expand what sounds like quite a small set of gaming arenas.

My biggest hope is Activision passes the engine onto to a new developer who can go away and make their own story, in their own time and come up with a game worth that money.

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