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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Cosmic Clean-Up does the bins on PSM

Vita and Android owners have another tidy looking title for their PSM range, with Ripstone and Green Hill's Cosmic Clean-Up. It’s your goal to clean up the galaxy by burning away all objects surrounding the centre planet. Once the spaceship has been launched, there is no option to turn off the engine. Slow down your ship by counter thrusting in the opposite direction. If debris is blocking you, fly towards it and steer just in the nick of time. The fire from your thruster will burn the debris away. Steer too late however, and you will crash your ship.



While its good to see more games coming to PSM, the same few names are already cropping up as developers and publishers, suggesting Sony isn't getting the stream of new coders it would like. 

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Currently playing on my Vita/PS3/PS4/PS5


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