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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Rainbow Moon Vita development gripes on PSN

Having announced that the lovely-looking Rainbow Moon is coming to the Vita a while back, there's now a chat up on PSN with the usual back and forth, but one interesting point about the cross-development:
Have you enjoyed developing for the PS Vita? 
Marcus Pukropski: Well, we haven’t finished yet! To be honest, I thought it would be easier, because lots of people said the hardware was very similar. But in the end there were so many differences in the operating system that we practically had to re-write most of the engine. And that of course takes more time.

Which sounds like Sony's promises of easy code portability might not be quite what developers were expecting. Any other devs care to share on this one?

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Currently playing on my Vita/PS3/PS4/PS5


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