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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Will the Japanese 'get' LittleBigPlanet on Vita?

Sales of previous versions of LBP have been pretty poor in Japan. With the Vita, and its myriad of interfaces, will the Japanese gamers both 'get it' and get it this time around?


Here's a new trailer for them showing off the various features, with Japanese Vita owners not exactly snowed under with games, and lacking anything as magical as this, will they pick it up this time around? I guess we'll find out in a couple of weeks.

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Currently playing on my Vita/PS3/PS4/PS5


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