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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

This is why there's no Vita price cut

Buried down in Sony's latest earnings statement is this little nugget:
Sales decreased 14.5% year-on-year (a 10% decrease on a constant currency basis) to 118.0 billion yen (1,493 million U.S. dollars). This decrease was primarily due to lower sales of hardware and software of the PSP (PlayStation Portable) and PlayStation 3, partially offset by the contribution of the PlayStation Vita introduced from December 2011.

Which means that while it is not selling in great numbers, the Vita makes Sony money, something that the PSP and PS3 are failing to do. Around a third of the actual loss is due to the weak Yen and Sony losing money when it sends the money back home. But with sales down 10% overall, Sony needs to sell the Vita for as much as it can, it needs money more than it needs big (loss-making) sales figures.

Of course, publishers and developers (both first- and third-party) would rather have lots of Vita owners buying their games. But, in the grand scheme of things any long-standing developer knows that once the early adopters have arrived, it will be a slow curve upward, especially in such a crowded market.

Nintendo could do the 3DS price cut because they only have consoles to worry about, while Sony's empire is crumbling in many places, making decisions like that far more complicated.

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