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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Samurai Beatdown coming to PlayStation Mobile from Beatnik

Beatnik is a UK developer whose Plain Sight, was a gorgeous robotic combat title on Steam. Samurai Beatdown is a little less refined, mixing rhythm action and hitting people with sticks. In it, you hack and slash your way with deadly rhythmic accuracy through levels in what will be a constantly updated and expanding Musical Brawler!


The game is coming to Vita and compatible Android devices via PlayStation Mobile. With all the musical and singing action coming the Vita's way, how long before Andrew Lloyd Webber has a game out for it? There's a little more info and imagery on the Beatnik Blog.

More PSM games here.

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Currently playing on my Vita/PS3/PS4/PS5


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