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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Real Boxing gets a site and teaser trailer

Hmmm, it has also lost the Vita tag on the site, so now may be iOS-only. I'll check and see what's happening. In the meantime, here's the trailer, in case it is still happening, and the website for some bare details.

UPDATE: Vivid says the game will hit iOS first to coincide with the release of the iPhone 5, and then launch on the Vita afterwards. So there you go, official proof the Vita is as powerful as the next iPhone :).



Here's a screenshot, looks fantastically detailed, but then I haven't played a boxing game since Frank Bruno on the Spectrum (Wii Sports not really counting).



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Currently playing on my Vita/PS3/PS4/PS5


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