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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PA Vita sales hit 2.2 million, we all deserve a medal!

Sony announced at Gamescom that sales of its second handheld have hit the 2.2 million mark. Frankly, everyone of us should get some sort of special trophy for turning up early, compared to the millions of latecomers who'll swan in now there are some games to buy.

With Tearaway, Killzone, CoD, Assassin's Creed 3 and more bundles to come, even a modest boost in sales should get the Vita rolling along nicely and cut the level of negativity.

Gamescom has shown there's much more life in the Vita, with great things to come. All eyes will now turn to Tokyo to see what Japanese developers have up their sleeves.

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Currently playing on my Vita/PS3/PS4/PS5


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