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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably to hit the 10% (currently 7%-ish) adoption rate among PS5 owners that would make it a bone fide hit gadget.   As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be cool. Assuming the 120HZ streaming is solid, an OLED would be the more welcome addition, especially with the latest generation of technology offering QD-OLED (Quantum Dot-OLED), WOLED (White-OLED) and other buzzy titles for smarter display.  Whatever ...

Keiji Inafune talks Soul Sacrifice and Monster Hunter

I've just been playing Walking Dead on the Xbox and found some of those live-or-die, and conversational choices pretty hard to make. So quite what I'll make of some of what's on offer in Soul Sacrifice is something that puts shivers down my spine.


Keiji Inafune has an interview up on the PSN blog which discusses some of these points, and as he had a hand in the development of Monster Hunter, we have to hope he's added a brilliant spin on that theme to attract the MH crowd.
"PSB: Is there an advantage to sacrificing versus saving? Does your character develop differently?
KI: You’ve probably heard that you can customize your character, and you’ll have a lot of choices and options. But the way you choose to fight will affect your appearance. So if you keep on saving, or keep on sacrificing, the visual effect will look different; you’ll look more angelic if you keep saving, more evil if you keep sacrificing."

PSB: Developers have taken many strategies in creating PS Vita titles, from bite-sized games to home console-style games. What do you think makes the best portable experience?
KI: I was very involved with the Monster Hunter series, one that pioneered multiplayer gaming in a portable device, and I think my experience there will be very valuable as I explore PS Vita’s opportunities. That said, though there are many ways to approach game design I think that real-time online multiplayer is the most fun and exciting, though it can be challenging to create. In a portable gaming environment, you can’t have hours and hours of gameplay – 30 minutes is probably the comfort zone. I like to view it as playing chapter by chapter, as opposed to the whole book. At the end of each chapter, I like to see results. In Soul Sacrifice, for example, you fight the boss character and at the end of the battle you decide whether to save or sacrifice [and that provides a payoff]. At the end of the game, you’ll have a whole “book” of experiences. From my perspective, that approach makes a lot of sense for PS Vita design.

Currently playing on my Vita/PS3/PS4/PS5


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