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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sonic All-Stars Transformed, which characters will the Vita get?

A Sumo Digital producer's post on the Sega forums suggests that each version of the game will have a few unique characters to add some distinction between the platforms.

"Over all the different platforms, this totals up to 29 actual playable choices. But that doesn’t mean that there are 29 playable choices in all platforms (in fact no single platform has all 29). Some drop down to the low 20′s, some instead have high 20′s."




So, alongside PlayStation All-Stars, we have another game where we'll doubtless be drip-fed a character list. Wonder what the Vita will get as its exclusive roster line-up?

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Currently playing on my Vita/PS3/PS4/PS5


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