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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Dyad likely to trip out the PS Vita

Dyad is a trippy light-show style gaming wowing U.S. PS3 owners with a PSN release this week (not when the EU gets it). The indie developer tweeted in response to a fan request that he would figure out how many hours (possibly thousands, hope he's joking) that it would take to get it working on the Vita.
He said: I really want to make a vita port, we'll see tho. They don't just magically appear, I have to sit at a computer for thousands of hours :)

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Currently playing on my Vita/PS3/PS4/PS5


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