Featured Post

Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Velocity team muses on the power of negativity

The best PSN mini ever? 80,000 sales in three weeks and not a bean in extra coverage from the likes of IGN... until you same something that can be construed as a negative blast against the evil Sony empire.



That pretty much sums up a post from FuturLab, the team behind Velocity, and is an interesting take on the state of an industry obsessed by big games that don't exist (Half Life 3, Monster Hunter Vita, etc.) while ignoring all the gems that are out there (and yes, we've all done it).

My advice for any developer, get John Romero to do a level on your next game, and in that level the player has to kill either a baby or Bobby Kotick.

Comments

Currently playing on my Vita/PS3/PS4/PS5


Please note, As an Amazon Associate, I earn from qualifying purchases.