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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sonic rolls in to Vita's Super Monkey Ball as DLC

The long wait for a proper Sonic game (on either Vita or PSP) goes on (I'm not counting the Rivals games or the upcoming racer), but the hedgehog is making an appearance in Super Monkey Ball to mark his 20th Birthday.



Not sure if he's directly playable, the free DLC instructions don't make much sense in English, but there he is, just waiting to running after rings at high speed. Come on Sega do the decent thing and put Sonic 4 on the Vita!

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Currently playing on my Vita/PS3/PS4/PS5


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