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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PSN US Update, the best week ever?

Well, this has to be the best week, stateside, in the Vita's short history (after launch week). Just imagine all the play hours in that lot. Is June isn't the month that Vita sales take off then it won't  be for lack of effort.


Gravity Rush ($35.99)
Metal Gear Solid: HD Collection ($34.99)
PulzAR Full Game ($1.99)
PSP - Gungnir ($29.99)

I'd buy every one of them, and its just a shame that the EU update will only include Gravity Rush and PulzAR (I think). On the plus side, we do have the digital sale, to brighten things up. More on that later today when the EU update hits.

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Currently playing on my Vita/PS3/PS4/PS5


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