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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably the goal is to hit the 10% (currently 7%-ish) adoption rate among PS5 owners, something that would make it a bone fide hit gadget.   The recent February  PlayStation State of Play  saw no announcement. But, PlayStation needs to make Portal more a core member of the PS5 family, rather than the distant cousin that most of its appearances suggest.  As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be coo...

Velocity (PSN) Review

Velocity has been out for PS Plus owners for the last couple of weeks, now its time for the rest of us to get our hands on it with today's PSN update. And I strongly recommend you do get hold of it. It is not just a vertical (and often laterally) scrolling shoot 'em up, its a bundle of imagination and cunning thrown into a wizard's hat and mixed with the finest shooting ingredients.

From the smallest details, i.e., every level has a name taken from somewhere in physics or sci-fi lore, to the core mechanics, with multiple objectives and levels of achievement to keep you replaying levels, Velocity adds so much, its almost unfair on other shooters coming out flogging their old-school wares.


Each level completed gives you some experience, which opens up further levels, out of the 50 on offer. The first couple helpfully explain the extra mechanics the game offers, boosting (right trigger) teleporting (Square button) to other areas  of the level, launching missiles in the right directions, destroying structures and so on. You get medals for speed, a rating for rescues and experience based on your score.

With that out the way, you launch into each level again and again, trying to destroy all the aliens, rescue the survivors and so on. You won't have much time to enjoy the scenery, which in its 8- to 16-bit aesthetic is pretty rudimentary, but gets the job of framing the levels done. Even then, keep an eye out for cute little details.


The enemy craft are also rather old school and follow almost Galaga-esque wave patterns, but their fire power and ferocity soon ramps up to offer a stiff challenge, with cleverly placed turrets to force you into the fight. All of this is soundtracked by a cracking pacey ambient dance anthem, and each level has checkpoints so you don't get that back-to-the-start sinking feeling.


If you need a break from the main action, the game also lets you shoot your way through the credits, play a game of Minesweeper (via the Flight Computer where other unlockable games appear), enter cheats in the Calculator and browse through all the great pre-level art. All of these fantastic touches make the game so enjoyable, offer so much replay value and challenge, that, while it can't touch the visual delights of Xenon II or Ikaruga, it'll instantly win a place in your heart. Oh, and remember to follow Lt. Kai Tana on Twitter, for the latest on the game.

Played on PS Vita, also runs on PSP and PS3

Developer: FuturLab
Price: £3.99
Score: 9/10
Progress: In the teens
More Vita reviews

Currently playing on my Vita/PS3/PS4/PS5


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