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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Square avoiding the PS Vita? No games in E3 lineup

Having spent years crafting great titles for the PSP, Square seems rather coy about doing anything new for the Vita, side from the launch title, Army Corps of Hell and the upcoming Final Fantasy X remaster. Perhaps there are new games, tucked away in the wings waiting to be revealed, but for now Square has published its E3 show list with no Vita titles in sight.

There's not a Third Birthday or Dissidia Update, A Final Fantasy megamix of the older RPGs, a Crisis Core for PSN, it all seems rather bleak. Any or all of these could be announced as new during the show, but it seems like the company currently has other priorities, with a major mobile focus.

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Currently playing on my Vita/PS3/PS4/PS5


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