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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Pulzar: A Vita augmented reality game with legs?

The current crop of PS Vita AR games are have a big "novelty" sign stamped all over them, but things are looking better with TableTop Tanks on the way and now PulzAR, The Sony blog has the details, but basically, you need to position the mirrors to destroy asteroids that threaten the Earth, or your coffee table.


If these games deliver then I think some sort of PS Vita stand will be in order so we can play these games properly. Can't wait to give this a try and hope that other developers are out there coming up with more cunning uses for the Vita's AR system.

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Currently playing on my Vita/PS3/PS4/PS5


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