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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Orgarhythm, if the rhythm won't get you, the screenshots will

With Orgarhythm confirmed for a western release, we now get a little more detail on it without having to go through the fun and games of Google Translate. Destructoid has put up a bunch of new pics, while Xseed has described the game as "a powerful blend of rhythm and RTS gameplay in Orgarhythm will bring players a unique new mobile game experience on PS Vita."


It looks somewhere between a cutesy Total Annihilation and Patapon, which (hopefully) is a recipe for success. The game is developed by the dude behind Space Channel 5, Tak Hirai and his Neilo studio.

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Currently playing on my Vita/PS3/PS4/PS5


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