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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Nippon Ichi's 20th Anniversary title for PS Vita

A teaser site is showing off the usual mystic-looking westernised Japanese school girl who will play some role in one of the company's 20th anniversary titles. Note the shadows of the people on the other side of the glass. There are some other shapes in the "glass", could be a crown? Anyone detect anything else?


Guessing at a school-based RPG, heavy on the relationship building and endless cut-scenes. We'll learn more in the fullness of time, the only message on the site apparently translates as "The object of data gathering previously exceeded everyday life."

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Currently playing on my Vita/PS3/PS4/PS5


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