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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Japanese game and hardware sales, another sphincter-clenching grimace for Sony executives?

Another week, another sphincter-clenching grimace for Sony executives, what will the numbers be this week?

From 4gamer, here's a pretty little chart to show things in perspective, the Vita is up a couple of hundred sales from last week, on the software front, a deluxe version of Samurai and Dragons shifts a mere 6,000 copies, a new PSP game rolls into the top three and there are five PSP games in the top 20.


Software charts:

1 Dragon's Dogma (PS3) 302,040 NEW
2 Mario Open Tennis (3DS) 101,645 NEW
3 Prince Sana (PSP) 61,376 NEW
4 Dragon's Dogma (X360) 29,000 NEW
...
17 Samurai and Dragons Deluxe 6,072 NEW

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Currently playing on my Vita/PS3/PS4/PS5


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