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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Japanese Charts, PSP still doing the business.

This week in the fun world of Japanese games sales (wouldn't it be good if we got proper data from the US and EU regions) we have Sony's handhelds selling 10,652 PSPs and the Vita 6,347 units, up a little on last week's low.



The PSP crashes into the top five games with the No. 1 title, "My Little Sister Can't Be This Cute", Persona 2: Eternal Punishment at No.3 and Brother's Conflict at No. 5. Selling 50,000, 25,000 and some respectively, get the details here.

There are six PSP games in the top 20, but aren't PSP titles just getting stranger and stranger, and slightly more depraved. How far are we from "Nonce, the game"?

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Currently playing on my Vita/PS3/PS4/PS5


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