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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Analyst Pachter sees unannounced Vita game, gets excited

On the latest edition of Bonus Round, the industry's leading (read, only) analyst of note shot his mouth off about yet another subject he should only be talking about to investors who pay for his company's (Wedbush) reports. The man is, of course, Pachter, and he mentioned, "There is one big title on the Vita that hasn’t been announced yet that I was pretty excited about." in part two of the webcast (past the 16:00 mark).

Pachter (center): "I know something you don't, na,na,na,na, naaa, naaa"

Drool on in your own mind about what that could be (comments welcome), then panic a bit that this industry titan thinks there's only one awesome game in Sony's arsenal. Thanks to PSLifeStyle for the news. The rest of the report is supposedly bright people spouting the same thoughts that the rest of mere mortals already know, instead of suggesting anything useful.

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Currently playing on my Vita/PS3/PS4/PS5


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