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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Aksys showing off Zero Escape on Vita at E3

Zero Escape: Virtue's Last Reward will get an airing at E3 via western publisher Aksys. The visual novel, developed by Chunsoft, offers choice-based interaction and puzzles that must be completed to help move the story along.

 

Trapped in an abandoned warehouse with the usual cast of weirdos, talking rabbits and so on, the aim is to escape by cooperating with other characters. It will certainly add something different to the Vita's roster of usual games.

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