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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Zen Pinball 2 Lighting up the Vita

I'm not sure how many Pinball titles are coming to the Vita, as they all seem to run on the same engine, and are intra-compatible. All I know is that pinball is fun and the PSV is getting a decent quantity of tables out of this both from Zen Pinball and Marvel Pinball.



With free demos of all the available tables, there's plenty to play without coughing up and when Zen Pinball 2 releases, existing Zen Pinball and Marvel Pinball owners will simply download an update and their content will automatically import into the new Zen Pinball 2 platform. Each table will receive updated physics, new trophies and integration into a new social system that includes the option to post scores to Facebook.

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Currently playing on my Vita/PS3/PS4/PS5


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