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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Ridge Racer revving up the interest on the Vita

Remember all the low reviews and furrowed brows when Sony/Namco arsed up Ridge Racer for the Vita launch? (Here's my £16.99 worth). Well, since those early days, a couple more tracks have made their way to the store (for free if you got the Gold Pass thingy) and a boatload of music from across the series. Japanese gamers are also getting some very pretty new skins for their cars.



A check on the Japanese Ridge site shows off some of the even smarter content headed our way, eventually. So, hold off on that initial disappointment and get downloading to open up the new roads. While they won't gloss over the broken lack of challenge and feeble multiplayer mode, there is still some goodness in this game to be had.

Currently playing on my Vita/PS3/PS4/PS5


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