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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Resistance: Burning Skies Survival mode shown off

A new PS Blog update goes into a little detail on the game's multiplayer survival mode. It is basically a tug of war, with each victim turning to the other side, be it human or Chimera. So, the balance of power constantly shifts as one side hunts the other down.



Tactics come more into play in this mode, as the blog explains:
"The first thing, and actually contrary to traditional MP gameplay, is that staying still actually works to your advantage. You might want to try and get behind players so as they start searching an area, you can actually hop back against their search pattern. Dark areas are your friend! We’ve also found that you don’t want to hide next to areas like steam vents because, although obscuring, the motion tends to attract attention."
With this, Mortal Kombat, Gravity Daze and more on the way, it looks like the Vita's drought is soon to be over.

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Currently playing on my Vita/PS3/PS4/PS5


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