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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PS Vita to get some Sunflowers

When the sun is out, nothing likes prettier than a field full of Sunflowers. Even when its pissing it down, you'll be able to recreate the experience with a new game from the makers of PSP mini Flying Hamsters. In it, your aim is to grow the flowers by controlling the sun and dropping the right elements through the clouds.

Just had a quick chat with the developers and they've offered some more detail:


  • The game uses the PS Vita vertically only
  • Touchscreen and/or rear touchpad can be used for moving the Sun
  • Tapping Touchscreen/rear touchpad and/or L/R buttons can be used for shooting
  • Shaking the device (using the accelerometer) is used to get rid of dead leaves on Autumn levels
  • The camera is used to catch the ambient light during specific dusk tropical stages





Specifically a PS Vita release, it uses all the system's interfaces such as shaking and the touchscreen, and it plays with the screen held in portrait, which is a first, I think. With its bright visuals, tinkly tunes, if it was any jollier, it would explode in rainbows. Expect a release and a demo soon, with its classic, immediate style of hook, this looks like a winner.

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Currently playing on my Vita/PS3/PS4/PS5


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