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June Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by making the Blu-ray an accessory (like the PS5 Slim).  I prefer the idea of a dedicated dock on the PS6 that connects the next Portable to your entire PSN library, and they'd better make it work as an extra controller, but I'm sure there are practical benefits to the extra drive.   That should also boost sales of PS4 and PS5 physical games, especially on the second-hand market, as folk...

PS Vita Review: Everybody's Golf

Aka Hot Shots Golf for our American friends or Minna No Golf in its homeland, Everybody's Golf was one of the first games I got for my PSP (in its original Japanese). The Vita version doesn't seem to have changed all that much, bar the addition of trophies and the online challenges being the highlights.

Jazzing up the real sport with some avant garde costumes, and the race to collect the best in clubs, balls and evolve your own character, the golf kind of takes a back seat as you aim to beat your own records by mastering the course and your equipment. With a gentle learning curve, you can achieve your golfing destiny at your own pace and never feel flustered by the game (except in the quickfire rounds where there's a time limit on each shot).



Learning where to go big with a driver and when to play it a touch safe are all part of the learning curve, but when you get to the later levels, it really feels like a major challenge just to get on the green, and then find the right line and power to the cup without multiple bogies.

With its familiar swooping camera angles, cute voices and constant encouragement, the only worry about the Vita version is the apparent lack of innovation, the desire to notch up the zaniness or any other attempt to move things on. Perhaps this is one game where everything is as comfortable as it'll get, which is fine with me, but in that case it should be a lot less expensive.

Developer Clap Hanz
Price £34.99
Score 7/10
Progress: Maxed out most characters, many crowns

Currently playing on my Vita/PS3/PS4/PS5


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