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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Orgarhythm and Dokuro get sites, new PS Vita games on the way, finally!

If there is some big crisis in Japanese game development, then the PSP and PS Vita provide a rich vein for the defence. Its just a shame it takes so long for us to see them. I'm thinking Grand Knights History, Gravity Daze and now Orgarhythm.



The music/strategy game from the Space Channel 5 dude, unveiled yesterday now has an official site with a couple of laid-back tunes to enjoy (hold your cursor over the music note to swap, Elyata is fine, 430 grates after a while [about 10 seconds, actually]). Check out the first pics here.

Another PS Vita game getting an official site is Dokuro, which brings a rather Tim Burton style to the (guessing) puzzle/platform game. Not much info there but expect it to populate in the coming weeks.



Finally we have Namco's teaser site for a PSP game that seems to be for Hunter x Hunter, a very popular manga, which should sell by the truckload. While none of these may be classical AAA titles, invention and style (in the case of the first two) will go a long way to building an audience.

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Currently playing on my Vita/PS3/PS4/PS5


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