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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

BlazBlue winning the brawler war on Vita

While there are plenty more contenders to come, BlazBlue Continuum Shift Extend is currently ruling the roost on both Metacritic and PSN as the top Vita beat 'em up. Rating 83 on Metacritic, its only a few points ahead of current arch rival Ultimate Marvel vs Capcom 3 - but seriously fighting game makers, shorter titles are needed.



I'll have a review up shortly, but the visuals on the Vita's screen are truly something to behold. Here's hoping it holds up against the likes of Mortal Kombat and Street Fighter x Tekken.

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Currently playing on my Vita/PS3/PS4/PS5


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